Real-time Rendering of Burning Objects in Video Games - UNT Digital Library
Por um escritor misterioso
Last updated 12 maio 2024
In recent years there has been growing interest in limitless realism in computer graphics applications. Among those, my foremost concentration falls into the complex physical simulations and modeling with diverse applications for the gaming industry. Different simulations have been virtually successful by replicating the details of physical process. As a result, some were strong enough to lure the user into believable virtual worlds that could destroy any sense of attendance. In this research, I focus on fire simulations and its deformation process towards various virtual objects. In most game engines model loading takes place at the beginning of the game or when the game is transitioning between levels. Game models are stored in large data structures. Since changing or adjusting a large data structure while the game is proceeding may adversely affect the performance of the game. Therefore, developers may choose to avoid procedural simulations to save resources and avoid interruptions on performance. I introduce a process to implement a real-time model deformation while maintaining performance. It is a challenging task to achieve high quality simulation while utilizing minimum resources to represent multiple events in timely manner. Especially in video games, this overwhelming criterion would be robust enough to sustain the engaging player's willing suspension of disbelief. I have implemented and tested my method on a relatively modest GPU using CUDA. My experiments conclude this method gives a believable visual effect while using small fraction of CPU and GPU resources.
Burning Chrome eBook : Gibson, William: Kindle Store
Physics-Based Combustion Simulation
2009 Abstracts - secac
Calaméo - Re:Source Pavilion - AHO Master's Studio Course Fall 2022
Plants December-1 2023 - Browse Articles
PDF) Towards fast, believable real-time rendering of burning
Against the Grain V34#2 April, 2022 Full Issue by against-the
PDF) On Determinism of Game Engines Used for Simulation-Based
Elliott Bay Book Company
Recomendado para você
-
Game Dev Burnout: How to Spot It, How to Cope12 maio 2024
-
Video Game Creators Are Burned Out and Desperate for Change : r/Games12 maio 2024
-
Burnt Out Cop [PS2, Xbox - Cancelled] - Unseen6412 maio 2024
-
What video games have you played the longest without burning out on them? - Quora12 maio 2024
-
What video games are burned into these CRTs?12 maio 2024
-
Pro gamers story: Get big, burn out, retire young12 maio 2024
-
82: Burnout 3: Takedown 101 Video Games That Made My Life Slightly Better12 maio 2024
-
Video Game Burnout Paradise HD Wallpaper12 maio 2024
-
Pass The Controller - 5,000 years later #PassTheController #PTC #PTCGamingShow #PTCNation #videogames #gaming #games12 maio 2024
-
Are expensive video games more fun? – Rad or Shite Gaming12 maio 2024
você pode gostar
-
Spellbound - Sound Kit – DNX - Do Not Cross12 maio 2024
-
5 Brazilian Champions on ESPN Brasil is Bellator MMA the best12 maio 2024
-
maquiando boneca com maquiagens de papel|Pesquisa do TikTok12 maio 2024
-
4PCS Silky Durags for Men Women 360 Waves with 1 Wave Cap, Silky Satin Durag Extra Long Tails12 maio 2024
-
Thomas e Seus Amigos, Uma Locomotiva de Muitas Cores (Sodor) e mais!12 maio 2024
-
Passive Income Opportunity! Earn Money with Pawns! 💰💰, Computers12 maio 2024
-
A Águia, o Leão, o Texugo e a Serpente — Capítulo 3 - Helga12 maio 2024
-
Aliens Cartoon png download - 1024*1144 - Free Transparent Ben 1012 maio 2024
-
Xadrez de Bento Gonçalves12 maio 2024
-
Gengar - Pokemon Go12 maio 2024