PDF] Chris Crawford on Interactive Storytelling
Por um escritor misterioso
Last updated 23 maio 2024
To highlight the path for future gains in the quest for a truly interactive story, Chris provides a solid sampling of what doesn't work, contrasting unsuccessful methodologies with those that hold promise for the future. As a game designer or new media storyteller, you know that the story is everything. However, figuring out how to tell it interactively-and in a way that keeps your audience coming back for more-can be challenging. Here to help you out (and to open your mind to ever more creative ways of producing those stories) is the man who created the cult publication The Art of Computer Game Design and who has devoted much of his career to that very topic: Chris Crawford. To highlight the path for future gains in the quest for a truly interactive story, Chris provides a solid sampling of what doesn't work, contrasting unsuccessful methodologies with those that hold promise for the future. Throughout you'll find examples of contemporary games that rely on different technologies-and learn the storytelling lessons to be garnered from each of the past methodologies. Within the context of interactive storytelling, Chris explores ways of providing conflict and challenge, the difference between low- and high-interactivity designs, the necessity to move beyond purely visual thinking (so that the player is engaged on multiple levels), and more.
Interactive Storytelling (CANCON 2012)
PDF] Interactive Storytelling: A Player Modelling Approach
Books of the Week: Game Design, Uncertainty and More
PDF) Dynamic Interactive Storytelling for Computer Games Using AI
Interactive Storytelling - lecture slides 2012
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PDF] Interactive Storytelling: A Player Modelling Approach
PDF) Evaluating the User Experience of Interactive Digital
PDF] Dynamic Generation of Dilemma-based Interactive Narratives
Applied Sciences, Free Full-Text
PDF] Chris Crawford on Interactive Storytelling by Chris Crawford
PDF) PuzzleTale: A tangible puzzle game for interactive storytelling
Systems, Free Full-Text
Flawed Methods for Interactive Storytelling
Story-telling as drama - Mats Eriksson, 1994
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