IJERPH, Free Full-Text
Por um escritor misterioso
Last updated 21 junho 2024
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The aim of the present study is to compare the short- and long-term effects of video-gaming by using the same measurements. More precisely, habitual and occasional video-gamers were compared so as to analyze the long-term effects. An ABABABA design was used to analyze the short-term effects. The first A refers to baseline measurements: Visual RT, Auditory RT, Aim trainer RT, Go/No-Go RT and N-Back RT. The first B refers to 30 min of gaming, the second A refers to the measurements used in the baseline, the second B refers to 60 min of a video game, the third A refers to the same measurements used in the baseline, the third B refers to a 30-min rest, and finally, the fourth A refers to the measurements used in the baseline. Seventy participants, twenty-nine habitual video-gamers and forty-one occasional video-gamers, participated in the study. The results showed a temporary improvement of cognitive functions (Visual RT, Auditory RT, Aim trainer RT, Go/No-Go RT and N-Back RT) in the short term and a strong enhancement of cognitive functions in the long term. The results are discussed in light of Flow Theory and the automatization process. Contribution of the study: The contribution of this research is to highlight that despite there being a transient enhancement of executive and cognitive functions through the use of mobile video games in the short-term period, with a decrease of performance after a 30-min rest, there is a strong increase of cognitive performance in the long-term period. Flow Theory and the automatization process together can explain this apparent inconsistency between the positive increase of long-term performance and the transient increase of short-term performance. One limitation of the present research is that it is not possible to distinguish whether the long-term enhancements can be attributed either to continued practice in the use of video games compared to non-gamers, or to the possibility that gamers are already predisposed to video game playing. Future research should address this issue.
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1 HTTP - Hypertext Transfer Protocol Arthur : Yigal Eliaspur Date : ppt download
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International Journal of Environmental Research and Public Health
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IJERPH Free Full-Text Red Cell Distribution Width As A, 59% OFF
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Jehovah jireh Cut Out Stock Images & Pictures - Alamy
fulltext-search · GitHub Topics · GitHub
![IJERPH, Free Full-Text](https://pub.mdpi-res.com/ijerph/ijerph-19-08883/article_deploy/html/images/ijerph-19-08883-g001-550.jpg?1658485159)
International Journal of Environmental Research and Public Health
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Mohammed Q. Al-Sabbagh on X: Well, it seems that one of our COVID-19 papers was mentioned in an official publication by the Scottish government. It's reference 74. I'm so proud! /
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IJERPH, Free Full-Text
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