Microsoft Announces DirectX 12 Ultimate: A New Standard for Next

Por um escritor misterioso
Last updated 07 maio 2024
Microsoft Announces DirectX 12 Ultimate: A New Standard for Next
Ray Tracing, Mesh Shading, Sampler Feedback and Variable Rate Shading, features supported since 2018 on GeForce RTX graphics cards, coming to Microsoft’s DirectX 12 Ultimate API, their new standard for next-gen games.
Microsoft Announces DirectX 12 Ultimate: A New Standard for Next
Microsoft Unveils DirectX 12 Ultimate: The GPU Feature Set For the
Microsoft Announces DirectX 12 Ultimate: A New Standard for Next
Microsoft's DirectX 12 Ultimate Standardizes Technologies
Microsoft Announces DirectX 12 Ultimate: A New Standard for Next
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Microsoft Announces DirectX 12 Ultimate: A New Standard for Next
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Microsoft Announces DirectX 12 Ultimate: A New Standard for Next
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Microsoft Announces DirectX 12 Ultimate: A New Standard for Next
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Microsoft Announces DirectX 12 Ultimate: A New Standard for Next
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Microsoft Announces DirectX 12 Ultimate: A New Standard for Next
Microsoft Announces DirectX 12 Ultimate: A New Standard for Next
Microsoft Announces DirectX 12 Ultimate: A New Standard for Next
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