Texture – Graph workflow

Por um escritor misterioso
Last updated 13 maio 2024
Texture – Graph workflow
The texture retinal variable refers to the patterned areas (e.g. polka dots, chequers) and lines (e.g. dashed, dotted). Texture was relevant for encoding a long time ago when data graphs were limited to monochrome encoding. Remember this figure from Bertin (1967) describing the implementation of retinal variables: The row on Texture and its application on…
Jungle Overgrown Cliff material, Fully commented Substance graph and its SBSAR file to study and to use as per the License. It's based on PBR workflow
Texture – Graph workflow
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