Use case: Othello board game / Alpha-zero - Sentis - Unity Discussions

Por um escritor misterioso
Last updated 15 junho 2024
Use case: Othello board game / Alpha-zero - Sentis - Unity Discussions
Thought I’d just post another use case I made a while ago. This one uses a trained model of Othello from this simplified implementation of Alpha Zero made by some guys from Stanford. Apparently you can change the rules to train other 2-person board games. I think their implementation may be a bit buggy. But seems to work OK. Background: Alpha Zero is Deep Mind’s (now owned by Google) board game AI. Which superseded Alpha Go and was later superseded by Mu Zero, which you don’t have to program
Use case: Othello board game / Alpha-zero - Sentis - Unity Discussions
Use case: Othello board game / Alpha-zero - Sentis - Unity Discussions
Use case: Othello board game / Alpha-zero - Sentis - Unity Discussions
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Use case: Othello board game / Alpha-zero - Sentis - Unity Discussions
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Use case: Othello board game / Alpha-zero - Sentis - Unity Discussions
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Use case: Othello board game / Alpha-zero - Sentis - Unity Discussions
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Use case: Othello board game / Alpha-zero - Sentis - Unity Discussions
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Use case: Othello board game / Alpha-zero - Sentis - Unity Discussions
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Use case: Othello board game / Alpha-zero - Sentis - Unity Discussions
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Use case: Othello board game / Alpha-zero - Sentis - Unity Discussions
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Use case: Othello board game / Alpha-zero - Sentis - Unity Discussions
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Use case: Othello board game / Alpha-zero - Sentis - Unity Discussions
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Use case: Othello board game / Alpha-zero - Sentis - Unity Discussions
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