9.2 Serious games and gamification – Teaching in a Digital Age

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Last updated 05 julho 2024
9.2 Serious games and gamification – Teaching in a Digital Age
9.2 Serious games and gamification – Teaching in a Digital Age
Serious games for learning prevention through design concepts: An experimental study - ScienceDirect
9.2 Serious games and gamification – Teaching in a Digital Age
Gamification and Game-based Learning
9.2 Serious games and gamification – Teaching in a Digital Age
8.7.a Emerging technologies: serious games and gamification – Teaching in a Digital Age – Second Edition
9.2 Serious games and gamification – Teaching in a Digital Age
6.4 Managing content – Teaching in a Digital Age: Third Edition – General
9.2 Serious games and gamification – Teaching in a Digital Age
10.9 Security and privacy – Teaching in a Digital Age: Third Edition – General
9.2 Serious games and gamification – Teaching in a Digital Age
Sustainability, Free Full-Text
9.2 Serious games and gamification – Teaching in a Digital Age
Learning Experience Journey Using Gamification & Serious Games - Ahmed Hossam, Gamification Consultant, Gamfed/Gampact
[Gee, James Paul] on . *FREE* shipping on qualifying offers. What Video Games Have to Teach Us About Learning and Literacy. Second
9.2 Serious games and gamification – Teaching in a Digital Age
What Video Games Have to Teach Us About Learning and Literacy. Second Edition: Revised and Updated Edition
9.2 Serious games and gamification – Teaching in a Digital Age
8.7.a Emerging technologies: serious games and gamification – Teaching in a Digital Age – Second Edition
9.2 Serious games and gamification – Teaching in a Digital Age
Computers, Free Full-Text
9.2 Serious games and gamification – Teaching in a Digital Age
8.6 Social media – Teaching in a Digital Age – Second Edition
9.2 Serious games and gamification – Teaching in a Digital Age
Applied Sciences, Free Full-Text
[Gee, James Paul] on . *FREE* shipping on qualifying offers. What Video Games Have to Teach Us About Learning and Literacy. Second
9.2 Serious games and gamification – Teaching in a Digital Age
What Video Games Have to Teach Us About Learning and Literacy. Second Edition: Revised and Updated Edition

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