The King of Fighters '98 UMFE/Chin Gentsai - Dream Cancel Wiki
Por um escritor misterioso
Last updated 03 julho 2024
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Chin is a tricky character that has slow mobility and short reach. To compensate for this, Chin has a lot of tricks up his sleeves, with two stances and a variety of mixup options when he gets close. Chin's stances allows him to fully dodge either low or high attacks, and he has a couple of forward-moving special moves out of them that can help him get in. Up close, Chin has a nice overhead, an untechable throw, a command grab DM, a nice crossup, and a good low presence, so when he gets in he can make it count. While Chin's normals have poor reach, most of them do have good hitboxes and frame data on them. Chin's combo damage is also solid, and he has access to a variety of powerful DMs that make him a lot stronger when he has access to meter.
Chin is a tricky character that has slow mobility and short reach. To compensate for this, Chin has a lot of tricks up his sleeves, with two stances and a variety of mixup options when he gets close. Chin's stances allows him to fully dodge either low or high attacks, and he has a couple of forward-moving special moves out of them that can help him get in. Up close, Chin has a nice overhead, an untechable throw, a command grab DM, a nice crossup, and a good low presence, so when he gets in he can make it count. While Chin's normals have poor reach, most of them do have good hitboxes and frame data on them. Chin's combo damage is also solid, and he has access to a variety of powerful DMs that make him a lot stronger when he has access to meter.
Chin is a tricky character that has slow mobility and short reach. To compensate for this, Chin has a lot of tricks up his sleeves, with two stances and a variety of mixup options when he gets close. Chin's stances allows him to fully dodge either low or high attacks, and he has a couple of forward-moving special moves out of them that can help him get in. Up close, Chin has a nice overhead, an untechable throw, a command grab DM, a nice crossup, and a good low presence, so when he gets in he can make it count. While Chin's normals have poor reach, most of them do have good hitboxes and frame data on them. Chin's combo damage is also solid, and he has access to a variety of powerful DMs that make him a lot stronger when he has access to meter.
![The King of Fighters '98 UMFE/Chin Gentsai - Dream Cancel Wiki](https://wiki.supercombo.gg/images/thumb/0/03/Portrait_KOF98UM_Geese.png/50px-Portrait_KOF98UM_Geese.png)
The King of Fighters '98: Ultimate Match - SuperCombo Wiki
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The King of Fighters '98 Ultimate Match, SNK Wiki
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The King of Fighters '98/Chin - SuperCombo Wiki
The King of Fighters '98 Ultimate Match, SNK Wiki
![The King of Fighters '98 UMFE/Chin Gentsai - Dream Cancel Wiki](https://www.dreamcancel.com/w/images/3/37/Kof98umfeexryomovelist.png)
The King of Fighters '98 UMFE/EX Ryo - Dream Cancel Wiki
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The King of Fighters '98 - Wikipedia
![The King of Fighters '98 UMFE/Chin Gentsai - Dream Cancel Wiki](https://www.dreamcancel.com/w/images/d/db/Kof98umferalfjmovelist.png)
The King of Fighters '98 UMFE/Ralf Jones - Dream Cancel Wiki
![The King of Fighters '98 UMFE/Chin Gentsai - Dream Cancel Wiki](https://static.wikia.nocookie.net/snk/images/6/6f/Flyer_kof_94.jpg/revision/latest/zoom-crop/width/150/height/150?cb=20180222013935)
The King of Fighters '98: Dream Match Never Ends, SNK Wiki
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The King of Fighters '98 UMFE/Takuma Sakazaki - Dream Cancel Wiki
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The King of Fighters '98: Dream Match Never Ends, SNK Wiki
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